The 20 Years Special

To mark the 20 years anniversary I will make an effort to go through the vault and arrange the unreleased albums over the past 10 years. Material that resides on different mediums, have began as clear album ideas but during the past years were left forgotten, never completed nor released due to lack of interest or time. Now it is a proper time to make them whole, and unravel that work.

The first in the pipeline is “Desanctified Charnels”. There is a clear inclination towards isolationist soundscapes, like for games atmospheres. An album, I think like the others to come, that is not to be listened too loud. It is meant to add texture to your inner worlds, releases with some interesting details along the drone parts, if one has the patience to give it a few spins.

The motivation, beside the anniversary (20 years, ABBILDUNG conceived in 2004-2005), is to exploration of different sound textures, to give new meaning to field recordings, to create some more horror like dark ambient stories with them. While not employing bombastic, clean, cliche, cinematic fx from some commercial libraries, I still want to create some decent dark listens, with the material at hand and own methods. Methods that likes sculptures of sounds.

Desanctified Charnels
“Desanctified Charnels”
on BC and Official Release
“Spurn”
on BC and Official Release

“Desanctified Charnels” was released in two versions, one is mastered through an analog, cassette tape, with an emphasis on noisy warmth, but also prone to glitches due to the medium limitation in frequencies and tape imperfections.
Despite the AI wave of generative art help, I am in the position, after all these years, to not need this new technology so I create the artworks all by myself.

“Spurn” is a special release too, because it cemented in me my own “solving” of how the detour of humanity, in self-isolation and change in his worlds gave rise to the “consciousness” concept. The details are covered in a number of articles on the other part of the coin of research in AI/AGI.



More to come, another worlds, another themes, another fundamental priors games.

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